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Additional Sports Programs For The Wayne Saccadic Fixator

Remember that all these programs can be modified to fit your specific needs; i.e. the elapsed time setting, the speed of the lights, the pattern of the lights, the time-out, and the delay times. Refer to for all the stored parameters in the computer.

Instructions For Retrieving These Programs

  1. Depress the "enter" key.
  2. Depress the "9" key. A "9" will appear in the leftmost position of the display.
  3. Enter the number of the selected program (shown before each program's title). The number will be shown in the right three positions of the display.
    • If you make a mistake, repeatedly depress the "0" key until the display shows only a "9" in the leftmost position and a "0" in the rightmost position. Then re-enter the program number.
  4. Depress the "enter" key. The program will now be retrieved.
  5. Make any desired adjustments to the settings.
  6. Depress the start/stop reset button to begin running the program.

71. Peripheral Awareness Training - Self Paced

Space the four light/switch targets to form a large triangle. The height of the triangle should be 3/4 of the width. A fifth light/switch target is used as a fixation target. The targets should be plugged into their respective jack connectors. Trainee must fixate on the center target, depress the target light, and then press the peripheral light. This is repeated for each of the target lights. Timed for 200 seconds (the "center" light must be used). FIGURE 4

Activity (1)Time (2)Speed (3)Pattern (4)Lights (5)Timeout (6)Flash (7)
2200 340 

72. Peripheral Awareness Testing/Training - Automatic

Same set-up as above, lights will now move automaticly. Center button is the fixation point, but is not pressed. Lights flash "on" for 700 milliseconds at random. Light will not be illuminated. Timed for 60 sec. FIGURE 4

Activity (1)Time (2)Speed (3)Pattern (4)Lights (5)Timeout (6)Flash (7)
46085340 

73. Automatic - Speed Of The Lights Automatically Adjusts To Trainee's Ability.

Speed slowly increases after two correct responses and slowly decreases after each incorrect response. Use 4 light/switch targets. Starting light speed is 50 lights/minute and increases to 999 lights/minute. Timed for 120 seconds. FIGURE 2

Activity (1)Time (2)Speed (3)Pattern (4)Lights (5)Timeout (6)Flash (7)
712050340 

74. High Speed Eye-hand Coordination - Self Pacing

Use 4 light/switch targets spaced no more then 48 inches apart. Lights must be depressed for a response within 500 milliseconds. After 600 milliseconds a time out buzz is sounded; trainee must again depress the light, but no score will be recorded. Timed 60 seconds. FIGURE 1

Activity (1)Time (2)Speed (3)Pattern (4)Lights (5)Timeout (6)Flash (7)
160 346 

75. Eye Hand Coordination With Both A Visual And An Auditory Stimulus

Use 4 light/switch targets, spaced as desired. Lights are self paced; trainee must respond by pushing the lights at the instant an auditory signal is heard. No sound will be produced but a point will be scored. 120 seconds.- 60 lights/min. FIGURE 2

Activity (1)Time (2)Speed (3)Pattern (4)Lights (5)Timeout (6)Flash (7)
512060340 

76. Pro-Action/Reactiom Screening Test Using 4 Switch/ Lite Targets.

Starting speed 40 lights/minute, timed for 60 sec. Speed of the lights increases slowly for each correct response. Speed is reduced after each missed light. At the end of time, the display records the product of the number of correct responses multiplied by the final speed of the lights. Maximum score is 10,000 Figure 2

Activity (1)Time (2)Speed (3)Pattern (4)Lights (5)Timeout (6)Flash (7)
1460100340 

77. Eye/Hand/Body Spatial Integration - Self Pacing

Using the 4 lite/switch boxes. Space the lite/switch boxes at least 6 feet apart. Speed is important. Trainee must depress each light as rapidly as possible. If the light is not depressed within 1.0 seconds a timeout signal is produced. The light must still be depressed, but no point will be scored. Timed 100 sec. Figure 2

Activity (1)Time (2)Speed (3)Pattern (4)Lights (5)Timeout (6)Flash (7)
1100 340 

78. Synchronized Rhythm

Space two switch/lites 24 inches apart. The lights will alternate from right to left. Trainee must depress the first light, and the next light, keeping up with the lights. A count is recorded on the display for each right to left movement. Lights move at 250 lights/min timed for 60 seconds. Figure 9

Activity (1)Time (2)Speed (3)Pattern (4)Lights (5)Timeout (6)Flash (7)
1660300 2  

79. Balance Board Synchronized Rhythm

Identical to the above program. Space the two switch/lites four feet apart on the wall. Connect the balance board to the rear of the tester. Trainee must shift in rhythm with the lights. Lights move at 100 lights/min. Timed for 120 secondsFigure 9

Activity (1)Time (2)Speed (3)Pattern (4)Lights (5)Timeout (6)Flash (7)
1660100 2  

80. Ball Kick As A Response, Reaction Plus Response

Place the infra-red sensor on the ground so that the beam will be intercepted by the ball. Place the ball 10 feet from the sensor beam. Athlete places the kicking foot onto the foot switch pad. On signal the ball is kicked so that it rolls past the sensor beam. The display will record the time that the foot is raised (reaction) and the time that elapsed until the ball passed thru the sensor beam.(Display corner dot)

Activity (1)Time (2)Speed (3)Pattern (4)Lights (5)Timeout (6)Flash (7)
135 310 

81. Volley Ball Or Tennis Practice

Spread a volley ball or tennis net across a wall at regulation height. Attach the 4 light/switch targets over the top of the net. Spacing them equally from center to outer ends of the net. (Use the extension cords. Not provided) Athlete must respond to each light by jumping up and hitting the light when it is illuminated. 20 lites/minute timed for 60 seconds. Figure 1

Activity (1)Time (2)Speed (3)Pattern (4)Lights (5)Timeout (6)Flash (7)
46020340 

82. Basketball Jump

Jump repetition-counts the number of times that a trainee can jump to a certain height in 30 seconds. Mount the ir-sensor on an extended tri-pod. Attach a light string from the ceiling. Attach a small target to the string at a selected height so that the target is intercepted by the beam. Trainee must jump so that out stretch arm touches the target and intercepts the beam at the set height. Figure 7

Activity (1)Time (2)Speed (3)Pattern (4)Lights (5)Timeout (6)Flash (7)
1530  10 

83. Reaction Plus - Response, Body Motion

Mount the infra-red sensor horizonally 3 to 4 feet above the ground. Trainee stands on the foot switch pad in a crouched position. On the auditory or visual signal, trainee sprints rapidly 10 feet to intercept the ir sensor beam. The display will record the exact time it took the trainee to move out of the crouched position and off the foot switch pad; and it will also record the elapsed time it took to sprint the 10 feet through the ir-sensor beam. Figure 3

Activity (1)Time (2)Speed (3)Pattern (4)Lights (5)Timeout (6)Flash (7)
135 310 

84. Jump Hang Time

This activity measures how long an athlete can stay in the air after jumping. Athlete stands on a switch pad, on signal, athlete must jump up with out stretched hand to intercept the ir beam, and return to the ground onto the foot switch pad. The display will record the hang time. This will be the time followed by a "dot". The second reading is the reaction time. Use the set-up similar to program #83, except the beam should located high enough for the jump. Figure 8

Activity (1)Time (2)Speed (3)Pattern (4)Lights (5)Timeout (6)Flash (7)
135 310 

85. Electronic Balance Board With Time-Out.

Trainee must tilt the balance board in response to the illuminated light position. Trainee must tilt to the light position within one second, otherwise, a time out signal is heard. To continue activity, trainee must tilt to the correct lite position, even though no score is recorded. Timed for 60 secondsFigure 2

Activity (1)Time (2)Speed (3)Pattern (4)Lights (5)Timeout (6)Flash (7)
160 30410 

86. Eye Hand Reaction Time Measurement

Two switch lites are set on a table three feet apart. Trainee depresses the left switch lite, and then immediately depress the right button. The display will record the reaction time in milliseconds. Figure 7

Activity (1)Time (2)Speed (3)Pattern (4)Lights (5)Timeout (6)Flash (7)
11  440 

87. Reaction Time Using Joystick/Hand Switch Controller.

Connect the handswitch/joystick into the back connector. Joystick is moved to the left. Trainee waits for the auditory signal, and immediately moves the joystick to the right. The display will record the reaction time. This can be repeated as rapidly as possible. For a visual signal plug any switch/light into the right jack connector.

Activity (1)Time (2)Speed (3)Pattern (4)Lights (5)Timeout (6)Flash (7)
12  44  

88. Measuring Athlete's Speed On An Ice Rink Or A Running Track, etc.

Two infra-red sensors, or one infra-red sensor and one foot switch can be used. Place the sensors an "x" distant apart. When using the foot switch pad the athlete must stand on the first switch pad, which is plugged into the left connector jack. The infra-red sensor beam is plugged into the right connector jack.(use the short interface cable) On the ice rink, use the two IR-sensors. Plug the first sensor into the left connector jack, and the second sensor into the right connector jack. (note. If the intercepted beam must reach more then 5 feet, it will be necessary that a reflector be used on the opposite side of the track). After the first sensor is activated, the display will record the time that the second sensor is activated. To calculate the speed in miles/hr, use the following formula: Speed in miles/hr = "x" distance(ft)/time(sec)*(0.6818). The speed in miles/hr is the spacing between sensors, divided by the displayed time in seconds, multiplied by the number 0.6818. Figure 7

Activity (1)Time (2)Speed (3)Pattern (4)Lights (5)Timeout (6)Flash (7)
11  410 

89. Additional Ideas For Using Speed Trac Anticipator

Speed trac can be mounted on a wall using the mounting holes on one side. Align speed trac horizontally while marking the mounting holes with pencil. Hammer small headless nails in line with the marks. The speed trac can now be easily placed on the nails, and can be removed from the wall when needed. Mount the "reset/start" button high on a wall. The height will require a vertical jump with out-stretched hand. The athlete initiates the speed trac by jumping and striking the "reset/start" button. Immediately the athlete must step back a set distance so that the complete speed trac is visable. The green light on the trac will flash "on and off"; after a short delay, the lights will speed across the speed trac. The athlete must now run up to the wall and jump up to strike the reset/start target button. The goal, is to anticipate when the lights will reach end of trac, and to stop the light before it returns to the opposite side of the trac.The display will record the anticipation accuracy. Random speed 5-20 mph ; "pitch" delay 4-7 seconds Figure 5

Activity (1)Time (2)Speed (3)Pattern (4)Lights (5)Timeout (6)Flash (7)
85 1 40 

90. Visual Memory Using The 4 Lite/Switch Boxes

One light will flash "on" signalling trainee to depress this lite button. The same light will flash once again followed immediately by a second light. Trainee must then depress both lights in the sequence they occured and then a third light will appear. Trainee must depress the first light, the second light and the third light in sequence and continues with this sequencing. A point will be recorded for each correct sequence. 500 lites/minute. If trainee does not follow sequence of lights correctly within three seconds, the lights will automatically appear in the correct sequence illuminating all the lights including the last light in the sequence. Trainee can continue only when he correctly repeats the sequence. Figure 2

Activity (1)Time (2)Speed (3)Pattern (4)Lights (5)Timeout (6)Flash (7)
903003430 

91. Arnold Sherman Sports Ratio - Proaction Phase

Set up the 4 light/switches on a wall. Self pacing timed for 30 seconds.

Activity (1)Time (2)Speed (3)Pattern (4)Lights (5)Timeout (6)Flash (7)
130 340 

92. Arnold Sherman Sports Ratio - Reaction Phase

Perform this activity immediately after program 91. Automatic pacing timed for 30 seconds. To obtain the Sherman sports ratio, divide the reaction score by the proaction score. Remember that the original normalized data was obtained using the Wayne Saccadic Fixator with 33 lights. Figure 2

Activity (1)Time (2)Speed (3)Pattern (4)Lights (5)Timeout (6)Flash (7)
430 340 

93. Gardner Product Screening Test Using 4 Lites.

Starting speed 100 lites/minute, timed for 60 sec. After each correct response, the light speed increases slightly. After each missed light, the light speed will decrease slowly. The final displayed score will be the product of the final speed of the lights multiplied by the number of correct responses. Maximum score 10,000. Program must be reselected after each test, otherwise the final speed of the light will be the new starting light speed. Figure 2

Activity (1)Time (2)Speed (3)Pattern (4)Lights (5)Timeout (6)Flash (7)
1460100340 

94. Rapid Eye/Hand Response Using The Joystick

Connect the hand switch joystick to the back connectors. Set-up the switch/lites as in figure #2; four in a triangle. The lights will switch "on" at random automatically at 100 lights per minute. Trainee must move joystick in the direction of the lights. Timed for 100 seconds. Use the "anti-fudge" adapter to prevent false scoring.

Activity (1)Time (2)Speed (3)Pattern (4)Lights (5)Timeout (6)Flash (7)
1100 340 

95. Visual Memory With Balance Board And Four Lite/Switches

Trainee must repeat a light sequence by tilting the electronic balance board in the direction of the lites (similar to the game "simon"). Not timed. Figure 2

Activity (1)Time (2)Speed (3)Pattern (4)Lights (5)Timeout (6)Flash (7)
9130340 

96. Eye/Hand Coordination Using The Joystick

Connect the hand switch/joystick to the back connector. Set up the lights as in figure 2. The lights are self controlled (move only when button is depressed). Lights will flash on for 1000 milliseconds, but the joystick must be moved in the direction of the lights within 500 milliseconds to score a point. If not, a time out signal is produced. The joystick must still be moved in the direction of the light, but no point will be scored. Timed for 120 seconds. Figure 2

Activity (1)Time (2)Speed (3)Pattern (4)Lights (5)Timeout (6)Flash (7)
1120 345 

97. Peripheral Awareness - On The Balance Board

Five switch/lites are used connected to their respective jacks-front, back, right, left and center. Four switch/lites are mounted on the wall in the form of a triangle. The fifth switch/lite in the center of the triangle and will act as the fixation point. Trainee is instructed to fixate on the central target while responding to the peripheral lights by tilting the balance board in the direction indicated. Lights flash "on" for 400 milliseconds. Timed for 100 seconds. (Note that the center light will not illuminate) Figure 2

Activity (1)Time (2)Speed (3)Pattern (4)Lights (5)Timeout (6)Flash (7)
4100150340 

98. Complete Body Reaction Using The Balance Board

Plug the balance board into the back connector. Shift the balance to the left. Wait for the signal, and immediately respond by shifting the balance to the right. Display records the reaction time. Repeat using only sound, or connect a switch/lite for visual signal.

Activity (1)Time (2)Speed (3)Pattern (4)Lights (5)Timeout (6)Flash (7)
12  440 

99. Eye Hand Reaction Time Measurement

Two switch lites are set on a table three feet apart. Trainee depresses the left switch lite, and then immediately depress the right button. The display will record the reaction time in milliseconds. Figure 7

Activity (1)Time (2)Speed (3)Pattern (4)Lights (5)Timeout (6)Flash (7)
11  410 

100. Simulating A Pitched Ball To Be Hit By A Bat, Racket Or Hand

This uses the Speed-Trac anticipator and the Infra-Red Sensor. Random variable speed 25 to 40 mph. "Pitch" delay 1 to 4 seconds. It is recommended that the speed-trac be placed on a table at least 30 inches above the floor. The speed-trac can also be hung horizontally oh the wall using the punched small holes. Adjust the sensitivity of the infra-red sensor beam according to the instructions in the manual. Test the sensor by swinging the bat (racket or hand) no closer than 12 inches and no further than five feet from the top of the sensor (if a reflector is used, the response range can be over 20 feet). An auditory tone is produced when the sensor has been correctly adjusted. Connect the speed-trac to the computer connection on the rear of the unit. The infra-red sensor is plugged into the connector on the speed trac. Refer to detailed instruction manual. To reset the speed trac, swing through the beam in a reverse direction. The yellow light at the opposite end of the trac (simulating the pitcher's mound) will start flashing "on & off". Swing the bat (racket or hand) the instant the lights speed (ball) toward you. The moving light will freeze at the instant the bat (racket or hand) interupts the sensor beam. The last light on the trac should freeze if the bat (racket or hand) connected at the proper time. If the light freezes before reaching the front light, then the anticipation and the swing were too early. This "early" anticipation and the time will be recorded on the display. If the beam is intercepted after the "ball" passes over the plate the light will freeze in the top area of the trac. The display will record a "late" anticipation. (Note: if the red led is illuminated on the center of the trac, it would indicate that the ball is off the scale, and the time is meaningless.) Figure 5

Activity (1)Time (2)Speed (3)Pattern (4)Lights (5)Timeout (6)Flash (7)
825 1 20 

101. Anticipator Speed Trac Constant Speed

Effective speed 20 mph. "Pitch" delay 2.5 to 5.5 sec. Figure 5

Activity (1)Time (2)Speed (3)Pattern (4)Lights (5)Timeout (6)Flash (7)
820 1 25 

102. Anticipator Speed Trac Slow Speed

Effective variable speed 5 to 20 mph. "Pitch" delay 1 to 4 seconds.

Activity (1)Time (2)Speed (3)Pattern (4)Lights (5)Timeout (6)Flash (7)
85 1 10 

103. Jogging Rate - Use 2 Foot Switch Pads

Plugged into the left and right jack connectors. Place the two foot switch pads horizontal so that they are in line with each other, and one can jog on them. A jog point will be recorded each time the right and the left foot touch the foot pads. Timed for 100 sec.Figure 9

Variations of above program

  • Eye hand rhythm - use 2 lite switch/targets
  • Body balance rhythm - use the balance board
Activity (1)Time (2)Speed (3)Pattern (4)Lights (5)Timeout (6)Flash (7)
151001120 

104. Basketball Dribble Control

Records the number of times that the basketball bounces off the foot switch pad. Timed for 120 seconds. Plug one foot switch pad into the "right" jack connector. The infra-red sensor beam can also be used; place the beam horizontal, and place a paper target on the floor at least 3 feet away from and in line with the beam. (The beam is only one inch in diameter.) Figure 7

Activity (1)Time (2)Speed (3)Pattern (4)Lights (5)Timeout (6)Flash (7)
15120  10 

105. Balance Board Rock

Rock from right to left as rapidly as possible. The display will record the total count in 100 seconds. Figure 2

Activity (1)Time (2)Speed (3)Pattern (4)Lights (5)Timeout (6)Flash (7)
151001110 

106. Responding To A Visual And/Or Auditory Signal

Set up as above. Trainee moves joy stick to the left. The stick is rapidly moved to the right on signal. This will occur after a short time delay. An auditory tone and/or visual signal.

Activity (1)Time (2)Speed (3)Pattern (4)Lights (5)Timeout (6)Flash (7)
1120 340 

107. Modified Spatial Integration & Orientation

Use a balance board, but reverse the position of the board so that the back is now the front. Timed 60 sec.

Activity (1)Time (2)Speed (3)Pattern (4)Lights (5)Timeout (6)Flash (7)
160 340 

108. Reaction Plus - Broad Jump

Two foot switch pads are used. The foot switch pads should be spaced apart a broad jump distance. The trainee is instructed to crouch, and place one foot on the pad marked "set/reset". On signal quickly jump to the second switch pad marked "right". The display will record 2 alternating readings.The reading with a period in the right hand corner of the display is the response time (time in the air jumping to the second switch pad) the second reading is the actual time in miliseconds trainee required to leave the crouch position and rise off the switch pad. Note - if trainee's foot is not initially on the first switch pad a buzzing will signal this error. Many other test and activities can be designed using this reaction plus response program. I.e., use 2 light switches, use the ir sensor, etc. Stand on the foot switch pads and run or kick through the ir sensor beam, stand in front of the beam and on signal move to another sensor. Stand on a foot switch,and jump up to a basket, etc. Figure 3

Activity (1)Time (2)Speed (3)Pattern (4)Lights (5)Timeout (6)Flash (7)
135  40 

109. Measuring One's Reaction To A Visual And/Or Auditory Signal.

Use two lite/switch boxes. Connect one to the right jack connector. The other lite/switch is connected to the left jack. Trainee holds the right switch/lite with finger on the button. The left switch/lite is held by the trainer, when the trainer press the button the timer is armed, and a few seconds later the auditory signal is produced. Trainee must respond by rapidly depressing the button. The display will record the reaction time to a visual or auditory stimulus.

Activity (1)Time (2)Speed (3)Pattern (4)Lights (5)Timeout (6)Flash (7)
12  410 

110. Alternating Joystick And Balance Board Response For Eye Hand And Body Integration

The hand switch with built-in joy stick and the balance board are used together. Trainee is instructed to use the joy stick for right and left movements, and to use the balance board for all front and back movements. Timed for 120 seconds. Lights are self pacing. Figure 2

Activity (1)Time (2)Speed (3)Pattern (4)Lights (5)Timeout (6)Flash (7)
1120 340 

112. Eye Hand Coordination With Both A Visual And An Auditory Stimulus

Use 4 lite/switch targets, spaced as desired. Lights are automatic, and a tone will be produced for each light. Trainee must respond by pushing the lights at the instant an auditory signal is heard. No additional sound will be produced but a point will be scored. Timed for 120 Seconds - 100 lights/min. Figure 2

Activity (1)Time (2)Speed (3)Pattern (4)Lights (5)Timeout (6)Flash (7)
5120100340 

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Page last modified on July 09, 2007, at 03:31 PM