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Wayne Saccadic Fixator Parameters and Selections

To change a parameter:

  1. Press ENTER.
  2. Press the key for the parameter (1-9). The parameter number will be displayed in the leftmost position and the current value of the parameter will be displayed in the rightmost three positions.
  3. Enter the value for the parameter. If you make a mistake, repeatedly press the 0 key until the rightmost three positions display a single "0", then enter the value.
  4. Press ENTER.

Quick Reference

# Parameter Value

1

Activity

  1. Self pacing: user controls speed of lights
  2. Self pacing with center fixation
  3. Self pacing through all 9 sequence patterns
  4. Automatic pacing: depress button for sound and count
  5. Automatic pacing: sound with each light
  6. Automatic pacing through all 9 sequence patterns
  7. Speed adjusts automatically to match user's speed
  8. Wayne Anticipator Speed-Trac
  9. Visual memory
  10. Speed ball anticipation/reaction time
  11. Eye/hand reaction time: start/stop
  12. Eye/hand response to an auditory stimulus
  13. Eye/hand release/response reaction time ("reaction plus")
  14. Sports testing/training: Gardner product
  15. Activity counting
  16. Synchronized rhythm
  17. Peripheral awareness training (only on newer models)
  18. Peripheral awareness testing (only on newer models)

2

Time

The pre-set elapsed time limit for each activity and for a given pattern. Time is in seconds and can be pre-set from 1 to 999 seconds. Enter 0 for continuous (unlimited) time.

3

Speed

The pre-selected speed of the lights can be set from 1 to 999 lights/minute.

4

Light pattern

  1. Lights rotate clockwise
  2. Lights rotate counterclockwise
  3. Lights jump to a random position each time
  4. Lights move in a horizontal line left-to-right, returning rapidly to the left
  5. Lights move in a vertical line top-to-bottom, returning rapidly to the top
  6. Lights move down at a diagonal forming a criss-cross, returning rapidly to the top each time
  7. Lights start out in the center and radiate up on each diagonal, rotating clockwise each time
  8. Only outer circle lights are active. As one light appears its diagonally-opposite light follows. The two lights continue to rotate clockwise.
  9. Outer circle lights alternate from right to left to right, zig-zagging top to bottom and then returning again.

5

Active lights

  1. All 33 lights are active (for activities #15 and #16, one light is used)
  2. Only the 16 outer circle lights are active (for activities #15 and #16, two lights are used)
  3. Every other light in the outer circle is active
  4. Four lights in the quad positions of the outer circle are active
  5. Only the eight lights in the inner circle are active

6

Time-out

Response-time limit in units of 1/10 second. No point will be scored if trainee exceeds this time to respond. Zero means no time-out. Note: This parameter is used for other purposes in some activities; see the individual listings.

7

Speed flash

Strobe or flash time in milliseconds. If this is set to a value other than zero, then lights will illuminate briefly rather than steadily.

8

Store program

Number of the memory location to store the current values of parameters 1 through 7 in. Warning! Selecting this will replace any previous program stored in the selected location.

9

Retrieve program

Number of the memory location to retrieve a program from. If you select this, the retrieved program will replace the current values of parameters 1 through 7.

Description Of Activities

1. Self pacing

A button lights up; depress that button, and another button will light up, an auditory tone is produced, and a point is recorded on the display. Remember: the pattern of lights that appears depends upon the pattern selected (parameter #4).

2. Self pacing with center fixation

Identical to above, except that the center light must first be depressed before each outer light in order to score a point.

3. Self pacing through all nine sequence patterns

The lights on the Saccadic Fixator will sequence through all nine patterns and directions. The selected time duration (parameter #2) applies to each pattern.

4. Automatic mode

The lights will appear automatically in the selected pattern. The speed of the lights is pre-selected in lights/minute (parameter #3). The elapsed time may be pre-selected in seconds (parameter #2). The light must be depressed before it moves to a new location to score a point.

5. Automatic pacing

Same as above except that an auditory tone is produced as each light is illuminated, rather than when the button is depressed. Push button to score.

6. Automatic mode through all nine sequence patterns

Similar to #3 except that lights are now automatic. Select elapsed time and speed of lights.

7. Automatic mode: speed of lights adjusts to the user's speed

The speed of the lights will automatically speed-up or slow-down to match trainee's ability. Select time, starting speed and pattern.

8. Wayne anticipator Speed-trac

This activity is used in conjunction with the . A moving light on the Speed-trac simulates a thrown ball. Goal is to anticipate when the light ("ball") reaches a pre-determined position. "Pitch" the "ball" by pressing the reset/start button on the Saccadic; the first light will begin flashing and, after a random time delay, the lights will begin sequencing across the Speed-trac. The "ball" is stopped by again pressing the reset/start button. The following parameters can be adjusted:

  • Speed of the "ball" can be preset to an exact speed by setting parameter #3 to the desired speed in miles per hour (range 1-125). A random speed for each "pitch" can also be selected by setting parameter #3 to zero and parameter #2 to the minimum desired speed; the random speed will range between this value and this value plus 15 MPH (e.g. 3-0 and 2-15 gives a random speed between 15 and 30 MPH). Note that unlike most other activities, the speed setting here is not in lights/minute.
  • Starting of the "ball" can be immediate (set parameter #6 to zero) or randomly delayed (set parameter #6 to the minimum delay time in tenths of a second; the Saccadic Fixator will add a random delay between 0 and 3 seconds to this value).

The display will show the early or late reaction time in milliseconds; A minus sign(-) indicates an early reaction (trainee "swung too soon").

9. Visual memory

This activity is similar to the game "Simon." It starts with a single light flashing "on" for a moment. When this button is pressed an auditory tone is heard and a point is scored. A moment later the same light flashes "on" and a second light follows. To score, press the first and then the second button/light (lights will not be illuminated at this point). A third light is then added to this series, and so on. The rate at which the sequence is presented is determined by the speed setting (parameter #3). The total elapsed time, the speed, the light pattern, and the number of lights can be pre-set. The sequence series can automatically repeat itself for review. Set the time-out (parameter #6) to the desired time. Remember that time out is in 1/10 seconds; for a 10 second review set time-out as follows: 6-100.

10. Sports vision anticipation speed ball reaction time

This is similar to activity #8 except that the front panel lights are used instead of the Speed-trac and the speed units are different. Speed of the lights can be preset to a random speed (set parameter #3 to zero), or to an exact speed (set parameter #3 to the number of 1/100 second units per light; e.g. if "10" is entered, the speed will be 10 lights per second). Parameter #2 is not used here; the random speed ranges between 3/100 second and 10/100 second. The lights can be preset either to rotate in a spiral, or to move horizontally. The display will show the actual response time in hundredths of a second. A minus sign(-) indicates the button was pressed before the last light in the pattern flashed "on."

11. Reaction time, eye-hand

This activity precisely measures the time it takes trainee to depress two buttons in sequence from opposite ends of the Fixator. Use the buttons at the twelve o' clock and the 6 o' clock position, or the buttons at the nine o'clock and the three o'clock. When the nine o'clock button is depressed, immediately depress the three o'clock button. Reaction time is measured in hundredths of a second on the display.

12. Reaction time, response to an auditory stimulus

This activity precisely measures the time required to respond to an auditory signal. The same opposite buttons used in the reaction time eye-hand activity are used for this activity. Sequence for this activity is top-bottom or left-right. Trainee depresses the first button and must wait for the auditory signal. At that instant, the second button must be depressed. Display will indicate in hundredths of a second the time it took to respond to the auditory signal.

13. Sports vision release/locate reaction time ("reaction plus")

In this mode a button is depressed and held for a visual or auditory signal. The instant the signal is received, the button is released, and an illuminated signal light/button on the face of the Saccadic is depressed. Two reaction times will be recorded:

  1. The time it takes to release the button.
  2. The time it takes to locate the signal light and depress it.

The readout will alternately display the two reaction times, each second. The top cursor indicates the release time; the bottom cursor indicates the response time.

14. Sports vision testing and training, Gardner product

This is a variation of activity #7 (automatic mode with speed adjustment) used for a standardized test developed by Dr. Jack Gardner for measuring eye/hand coordination which takes both proaction and reaction times into account for accurate and repeatable rapid testing. The lights start moving automatically at the preset speed (parameter #3). For each correct respoonse, the speed increases. At the end of the preset time (parameter #2), the display shows the product of the number of correct responses and the final speed in lights/minute. For Dr. Gardner's standardized test the light pattern should be random, the initial speed should be 60 lights per minute, and the elapsed time limit should be 30 seconds. Factory program #21 uses these settings. The final speed may be viewed by pressing "enter" followed by "3". If you do this, you must then either re-enter the preset starting speed before pressing "enter" again, or press "enter" and then reload the program from memory (e.g. 9-21). Otherwise the next session will start at the final speed from the previous one.

15. Activity counting

This activity counts the number of times a button is pressed. If parameter #5 is set to 1, each press of the button in the three o'clock position will generate a tone and increase the count. If parameter #5 is set to 2 for "bilateral counting," the three o'clock button must be pressed followed by the nine o'clock button, with the count occurring on the latter.

16. Synchronized rhythm

Similar to activity #15, but the button(s) involved flash on and off at a speed determined by parameter #3. Pressing the button when lit results in a count and tone; trainee must release button and wait for light to flash off and then on again before pressing it again.

17. Peripheral awareness training

Similar to activity #1 (self pacing), but the center light flashes on and off at a rate set by parameter #3 (lights/minute). The trainee must press the outer light while the center light is on in order to score a point and advance to the next light. This activity is available only on newer models of the Wayne Saccadic Fixator.

18. Peripheral awareness testing

Like activity #17, but pressing the outer light while the center light is off will advance to the next light without scoring a point (trainee doesn't get a second chance). This activity is available only on newer models of the Wayne Saccadic Fixator.

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Page last modified on July 09, 2007, at 03:31 PM